说到《王者荣耀》里“最没存在感”的射手,这话题在玩家群体里其实挺有意思的,大家聊起来也是各有说辞。不过,如果非要找出这么一位,在经历了几番英雄调整、版本变迁,以及玩家们审美和玩法偏好的演变后,很多人会不约而同地指向那位“背负着悲惨命运的弓箭手”——成吉思汗。
为什么会是他呢?这得从几个方面来聊。
首先,游戏定位和核心机制的相对单一。成吉思汗的招牌就是他的“弯道飞鹰”和“追猎”被动。简单来说,他是个需要在大视野和草丛中才能发挥出最大威力的射手。在草丛里,他能触发加速和视野,这让他有位移和探视野的能力。但问题也来了,这个机制过于依赖地图的特定环境。一旦进入开阔平坦的野区或者被敌人提前发现,他的优势就大打折扣。不像其他射手,比如孙尚香可以靠滚来调整位置和输出,后羿、鲁班七号那种站撸能力强,黄忠架起炮台就是一座移动的火力点,成吉思汗的“草丛依赖症”让他显得有些“看天吃饭”。
其次,技能的“软性”和“联动性”不足。成吉思汗的技能,一技能是探视野和提供攻击力加成,二技能是放置陷阱,打出减速和伤害。这两个技能单拿出来,都不算特别具有“决定性”的控制或者爆发。他的输出主要还是靠平A,陷阱更多是用来配合平A打出持续伤害和控制,或者用来探视野和劝退。相比之下,有些射手的技能自带强控(比如虞姬的二技能免疫物理),或者有强大的爆发(比如狄仁杰的二技能解控加晕眩,或者后羿的大招远距离控制),成吉思汗的技能组合在瞬间的威胁性上就显得稍弱一些。他的“强”在于持续追击和环境配合,但这种“强”在很多激烈的团战中,往往会被其他英雄的“硬”控制和高爆发轻易化解。
再Speaking of the "most insignificant" marksman hero in Honor of Kings, this topic is quite interesting among players, and everyone has their own opinions. However, if we have to pick one, after several hero adjustments, version changes, and the evolution of player aesthetics and playstyle preferences, many people would point to that "archer burdened by a tragic fate" – Genghis Khan.
Why him? This needs to be discussed from a few aspects.
Firstly, the relatively singular game positioning and core mechanics. Genghis Khan's signature moves are his "Strafing Eagle" and "Pursuit" passive. Simply put, he is a marksman who needs to be in areas with large vision and bushes to unleash his maximum potential. In bushes, he can trigger acceleration and gain vision, giving him mobility and reconnaissance capabilities. But here's the issue: this mechanic is overly reliant on specific map environments. Once he enters open, flat areas or is discovered by enemies in advance, his advantage is greatly diminished. Unlike other marksmarksmen, such as Sun Shangxiang who can adjust position and output through her roll, Hou Yi and Luban VII who have strong standingandshooting capabilities, or Huang Zhong who becomes a mobile firepower point once he sets up his cannon, Genghis Khan's "bush dependence" makes him seem a bit "reliant on the weather."
Secondly, the "softness" and lack of "synergy" in his skills. Genghis Khan's skills, his first skill is for reconnaissance and providing attack power bonus, and his second skill is to place traps, dealing slowing and damage. Individually, neither of these skills is particularly "decisive" in terms of control or burst damage. His output mainly comes from basic attacks, and traps are more for continuous damage and control in conjunction with basic attacks, or for reconnaissance and dissuasion. In comparison, some marksmen's skills have inherent strong crowd control (like Xi Shi's second skill which can immunize physical damage) or powerful burst damage (like Di Renjie's second skill which can dispel and stun, or Hou Yi's ultimate for longrange control). Genghis Khan's skill set appears slightly weaker in terms of instantaneous threat. His "strength" lies in sustained pursuit and environmental coordination, but this "strength" in many intense teamfights is often easily neutralized by other heroes' "hard" crowd control and high burst damage.
Think about it, when the game enters the mid to late stages, teamfights become frequent and fierce. Every hero needs to contribute meaningfully. If Genghis Khan can't find a good bush to start his attack, or if the enemy team is adept at clearing bushes or using vision control to counter him, he often finds himself in an awkward position. He can't easily dive into the enemy backline like a burst marksman, nor can he stand and deliver consistent damage like a pure output marksman in an open field. His output relies heavily on hitting traps and kiting, which requires a high level of skill and a coordinated team.
Furthermore, his pick rate and ban rate have been consistently low for a long time. A truly impactful hero, even if not the strongest, will at least see some presence in highlevel play or have a dedicated player base. Genghis Khan, on the other hand, rarely appears in professional matches or highranked games unless there's a very specific niche strategy. This low presence is a strong indicator of his perceived weakness or lack of versatility in the current meta. When players have so many other strong and more straightforward marksman options available, why choose Genghis Khan, who has such clear limitations?
Lastly, the "fun factor" and player engagement. Many players choose heroes not just for their power, but also for the enjoyment of playing them. While some players enjoy Genghis Khan's unique playstyle, for many, the constant need to hunt for bushes and the potential for being ineffective in open areas can be frustrating. Other marksmen offer more immediate gratification, more obvious contributions to teamfights, or a more forgiving playstyle. This can lead to fewer players actively picking and mastering Genghis Khan, further contributing to his "low presence."
In summary, Genghis Khan's "insignificance" stems from a combination of his mechanics being too niche and environmentdependent, his skills lacking the "hard" impact seen in other marksmen, his consistently low pick and ban rates indicating a lack of meta relevance, and potentially a lower "fun factor" for the general player base compared to other options. While he can still be effective in the right hands and in the right situations, he often gets overshadowed by other marksmen who can contribute more reliably and with less specific requirements. He's like a specialized tool that's excellent for one task, but rather useless for most others.