总而言之, omission of black slave trade as a direct economic activity in games like Empire: Total War and Victoria II is a deliberate design choice. It stems from a desire to maintain gameplay accessibility and avoid deeply disturbing content, while still acknowledging the historical significance of such issues through more abstract or indirect means. The goal is to simulate the broader historical experience without forcing players into morally reprehensible actions or dwelling on the explicit horrors of human trafficking.
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